During approximately a week we`ve been working with Khan Academy and it`s programming course "Hour of code". I`ve completed the hole course and it`s 3 ending projects. It has been quite an experience that I think was very fullfilling to me, especially because it made me realise of some of the issues proffesionals like game designers face while working on their own projects. It made me also appreciate more how and why some changes and decisions are taken in said games. Plus, it was quite a fun experience. I`ll be showing some of my work in the challenges that the course handed to me, in addition to one of my projects.
| This is an example of the different challenges that the work guide handed to us |
Some of the concepts that we "dealt with" at doing these work on class, would totally appear in an in-development game. For example, the code algorithms must be in order, just like in a normal algorithm, for the to work properly. And just like algorithms, code has the need of being optimised, because if you do it incorrectly, you could end up with double the lines. Other concept that I widely used, was that of the convergent and divergent thinking, because as in everythiing, ideas are needed, but refining those ideas is as (or more) important.
| This one of the projects that we wre asked to do at the end. |
During the experience, sometimes Khan Academy would hand in some badges, as a price for an action done. They serve mainly as an incentive to keep going, and not drop it off. You also gain Energy points too. They serve as another reward system, which are handed away depending on your activity in a lesson. Although they drop down after a while.
| This is a picture of a part of my profile, showcasing my badges and Energy points. |

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